Civilians are featured in both Crackdown games. In both games, they can be killed, but it reduces the skill that the player used to kill them. The Agency Director will angrily tell the player to stop killing the civilians, and if the player continues, the Peacekeepers will consider the agent a threat and attempt to kill the agent. In the first Crackdown, the civilians are made up of different cultures and speak different languages. La Mugre plays host to predominantly Hispanic civilians, who speak Spanish. The Den has citizens of Eastern-European origin, who speak a presumably Slavic language. The Corridor plays host to typical American-esque civilians, who speak English. However, in Crackdown 2, all civilians appear to speak English and have predominantly American-like culture. Some civilians can also be found using certain types of guns, such as the Ingalls XGS.
Civilians in Crackdown 2 fit five behavior modes:
- Wandering civilian, where the subject walks around doing his/her day to day business. The subject may distract a freak by taunting the target if there is an agent fighting freaks nearby or may flee from the fight.
- Driving civilian, where the subject drives a vehicle.
- Advertising civilian, where the subject advertises weapons, transport, cars, or "Freak Safaris".
- Musician civilian, where the subject plays a guitar and sings. If subject is startled, the subject drops it guitar and flee from danger with the guitar breaking upon hitting the ground.
- Armed civilian, where the subject is armed usually with an Ingalls XGS and will shoot nearby freaks or the agent if it kills a civilian nearby.
- Hunting civilian, where the subject mans a turret machine gun on top of a Cell military truck that shoots at freaks and sometimes Cell soldiers, while another civilian follows the driving civilian behavior mode. If the driver is absent, the civilian manning the turret will assault any freaks or Cell nearby. If the gunner is missing, the driver acts like a panicked driver but does not try to drive away from the danger, instead stays idling in place.
It should be noted that all subjects enter a "Panicked" behavior mode when threatened or startled, whereupon subjects flee the source of the danger as quickly as possible.
When panicked, civilians will attempt to flee from the danger that startled them without notice of that action may result in death or injury.