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Civilians are featured in all Crackdown games. In each game, they can be killed, but it reduces the skill that the player used to kill them. The Agency Director will angrily tell the player to stop killing the civilians, and if the player continues, the Peacekeepers will consider the agent a threat and attempt to kill the agent.

Crackdown[]

In the first Crackdown, the civilians are made up of different cultures and speak different languages. La Mugre plays host to predominantly Hispanic civilians, who speak Spanish. The Den has citizens of Eastern-European origin, who speak a presumably Slavic language. The Corridor plays host to typical American-esque civilians, who speak English there are some citizens that are hostile when being attacked by enemies or general locations.

Civilians in Crackdown have four behaviour modes:

Wandering Civilian[]

These are Civilians who walk around doing there business.

Driving Civilian[]

Civilians who drive Vehicles.

Hostile Civilians[]

Hostile Civilians are Unique Civilian ai who can be found in Gang fights with the Three Different Factions and even Peacekeepers (If they accidentally shoot or run over another Civilian). At first they will be found usually unarmed in these Events, But will pick up any Weapons dropped by Dead Enemies. Since they are Civilians, They are most of the time friendly to the Agent. (If you don't attack them, or got an Agency Hitsquad).

Drugged Civilians[]

Drugged Civilians as the name says are hostile civilians found only at Guerra's Nightclub, Who are messed up by the drugs they have been taking. They can be easily noticeable at the front entrance with some Los Muertos Soldiers and will attack the Agent if the player steps too close to the building or alerted. They are usually unarmed and will usually try to fight an agent in melee combat, But will pick up any weapons dropped by dead Los Muertos Soldiers.

Crackdown 2[]

CD2 Civilians

Example of Crackdown 2 Civilians.

in Crackdown 2, all civilians appear to speak English and have a predominantly American-like culture.

Civilians in Crackdown 2 fit five behaviour modes:

Wandering civilian[]

Where the subject walks around doing his/her day-to-day business. The subject may distract a freak by taunting the target if there is an agent fighting freaks nearby or may flee from the fight.

Driving civilian[]

Where the subject drives a vehicle.

Advertising civilian[]

Advertising Civilian

These Civilians can be found at daytime who Advertises different thing's like: Weapons, Transport, Cars, or "Freak Safaris".

Armed civilian[]

Armed Civilian

A Female Armed Civilian.

These Civilians are ai civilians armed with Ingalls XGS and will shoot nearby freaks or the Agent and Peacekeepers if they kill a civilian nearby. It is assumed the armed civilian are technically paid bodyguards for the advertising civilians, They also randomly can be found driving Tow Trucks at night with the Hunting Civilian manning the turret.

Missing Civilian[]

Similar to advertising Civilians, These civilians are found announcing the recent missing civilians that are lost and need to be found as seen on the Boards in Pacific City.

Musician civilian[]

Where the subject plays the guitar and sings. If the subject is startled, the subject drops its guitar and flee from danger with the guitar breaking upon hitting the ground.

Hunting civilian[]

Where the subject mans a turret machine gun on top of a Cell Tow Truck that shoots at freaks and sometimes Cell soldiers, while two or one Armed civilians drives the tow truck. If the driver is absent, the civilian manning the turret will assault any freaks or Cell nearby. If the gunner is missing, the driver acts like a panicked driver but does not try to drive away from the danger, instead stays idling in place.

It should be noted that all subjects enter a "Panicked" behaviour mode when threatened or startled, whereupon subjects flee the source of the danger as quickly as possible.

When panicked, civilians will attempt to flee from the danger that startled them without notice of that action may result in death or injury.

Crackdown 3[]

In Crackdown 3 civilians act similar to just their first game counterparts.

Wandering[]

Civilians who walk around New Providence.

Driving[]

Civilians who drive around New Providence.

Militia[]

The Civilian Militia is an ally faction in Crackdown 3, And effectively replaces the Peacekeepers from the first two games. It is led by Echo and later on teams up with the Agency to stop TerraNova Incorporated in New Providence.

Gallery[]

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